STEP 10: Let's finish this dance move and place the function call at the bottom of the program.
- Use two Flip Up Down commands and Wait to have the sprite flip, wait 1 second, and flip back.
- Go to and drag Function Call to the bottom of your program, BELOW the line that calls headstand.
- Change the function name in the call line to sway.
To navigate the page using the TAB key, first press ESC to exit the code editor.